Indie Games Website Simulator
Welcome to the year 2013, the bestest year of all the best years. Your friend just had a brilliant idea of creating a online marketplace for indie games, with you being responsible for the network infrastructure!
Eager to prove your worth, you and your friend set out on an adventure that starts with the mother of all demos, the holy "alpha test"
Requests are people wanting to view your website. Handle them expediently, as otherwise they'll be dropped and people will become miserable.
Servers process requests, so people become not-miserable. The faster CPU, the faster they process requests. With a larger queue, requests don't get dropped so fast.
Proxies sends the requests to connected servers. They're faster at handling requests than Servers. Use these to send requests to many Servers, for optimal processing.
|||||||||||||||||||||||||||||||||||||
This is my very first released game, built with Bevy in Rust, and I'd appreciate any and all feedback on what could have been done better! Thank you \o/
|||||||||||||||||||||||||||||||||||||
Bevy Splash Screen by Sigma (Discord: sigmalock)
Status | Released |
Platforms | HTML5 |
Rating | Rated 3.7 out of 5 stars (3 total ratings) |
Author | vblr |
Genre | Simulation, Puzzle, Strategy |
Tags | 2D, bevy, developer, infrastructure, itch, network, Short |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse, Touchscreen |
Comments
Log in with itch.io to leave a comment.
very cool concept and graphics, though the audio can get a little crazy.
This is awesome, cheers :)
I want to master it because i love infra and architecture but I'm struggling on 2 even with a proxy
Great Game, and original idea. The art direction is pretty consistent and clean.
I couldn't get past level #3 as I couldn't figure out a solution. Part of the problem is that experimenting is pretty slow.
The game needs a way to reset quickly when we see that it's not going well. And also a fast forward button.
The audio can also get pretty overwhelming when there are a lot of request, and it's sometimes hard to see where the requests are getting denied. Would be nice to have actual numbers on which servers are failing. Maybe represented as the server smoking or something.
Overall quite impressive given the time frame.
Thank you a lot for the feedback! All are good points and I wholeheartedly agree :)